NBADTC VOICE OF THE FAN
Wave 2 Report
Dimension Labs · Fan Experience Research

DTC Voice of the Fan

Wave 2 report · the App, League Pass, NBA ID, and an NBA.com baseline

What changed for fans between the two waves, why it changed in their own words, and what each NBA team should do about it. The App and League Pass rose and slipped inside the same shell, and the one complaint every product shares is access.

4 DTC products 2 measurement waves Fielded Nov 2024 · Mar 2025 NBA partner 23843

The question

The client asked us to answer one thing first: for each product, the themes fans raise most in their own words, and how those themes differ by audience. This summary leads with that answer, then the outcome scores behind it and the actions that follow.

Executive Summary

Top themes by product, and how they differ by cohort

The NBA App is the league’s direct line to fans, with no broadcaster in between: live games through League Pass, highlights, stats, news, and the storefront for tickets and merchandise. NBA ID is the free membership that ties it together, and NBA.com is the browser hub. This report reads all four as one funnel. The App, League Pass, and NBA ID were fielded in both waves and are read wave over wave; NBA.com was not re-fielded in Wave 2, so it is reported as a Wave 1 baseline.

What fans are telling us. One theme runs through all four products: access. Blackouts are the most common complaint on League Pass, and they surface in every survey. The App moved the other way, with praise now the single most common thing fans write and complaints about speed and crashes receding. NBA ID members ask for clearer, more tangible rewards; NBA.com users ask for reliable streaming, worst on the television. Where fans differ, they differ by what they own and what they watch on, not by broad demographics.

The picture below places every product’s themes on one grid; the ranked detail for each product follows, with its movement from Wave 1 and the cohort difference the data supports.

Exhibit 1
Bubble grid of theme prevalence for all four surveys. Access and value appear in every product; streaming, features, praise and rewards stay product-specific.

Read. Each row is a survey and each column a theme family; bubble size is that theme’s share of coded comments, and color marks a complaint, a request, or praise. Access and value are the only themes fans raise in every product; everything else is product-specific.

NBA AppThe hub
ThemeWave 1Wave 2Move
General praise9%41%▲ emergent
Feature & content asks17%19%▬ steady
App performance issues13%9%▼ lower
Blackouts18%9%▼ lower
Pricing (League Pass)14%7%▼ lower
Cross-device compatibility12%6%▼ lower
Navigation & findability9%6%▼ lower

By cohort. Wave 2 did not carry demographics for the App, so its cohort cuts read from the Wave 1 baseline.

NBA League PassThe paid subscription
ThemeWave 1Wave 2Move
Blackout restrictions44%52%▲ growing
Buffering & low resolution5%7%▲ growing
Cost without enough value8%6%▼ fading
Poor performance on TVs8%6%▬ steady
Confusing menu navigation1%4%▲ low base

By cohort. Blackout frustration appears in both League Pass and League Pass Premium. The survey reaches subscribers only, so subscriber-versus-non cannot be cut.

NBA IDThe membership
ThemeWave 1Wave 2Move
General praise14%50%▲ thin base
Feature & reward requests8%25%▲ thin base

NBA ID’s Wave 2 open ends were thin, about four substantive themes, so read these two shares as directional. Across both waves the enduring asks are more tangible rewards and a clearer sense of what the membership is; the Wave 1 confusion of NBA ID with the App and League Pass has receded.

By cohort. The membership skews under 35; the 55-and-over group trails younger fans on clarity, relevance, and rewards.

NBA.comThe web hub · Wave 1 baseline
ThemePrevalenceFamily
Buffering & low resolution6.5%Streaming
New feature requested6.1%Expansion
Poor performance on TVs6.1%Streaming / device
New content suggestion5.5%Expansion
Blackout restrictions5.1%Access
Cost without enough value4.8%Value
Confusing menu navigation4.1%Navigation

By cohort. Fans who watch on a television rate navigation and load speed lowest; desktop fans raise the most feature and blackout complaints.

If I am paying for the games I should be able to watch them even when they are on local channels.

NBA App · Wave 2

Best app for nba.

NBA App · Wave 2

fix the app on the tv.

NBA.com · baseline
Exhibit 2Fans rate what the NBA builds higher, and what they pay for lower.
ProductOutcome measureWave 1Wave 2Direction
NBA AppOverall satisfaction, favorable71%78%▲ Significant gain
NBA IDNPS, membership loyalty2830▲ 4 of 6 measures up
NBA League PassContent-value satisfaction, mean3.653.49▼ Only sig. decline
NBA.comOverall satisfaction, favorablebaseline59%▬ Wave 1 only
Each product carries its own outcome measure, so compare direction across rows, not level. The App and NBA.com use the favorable satisfaction share; NBA ID uses NPS (promoters minus detractors); League Pass uses the mean content-value rating, where lower is worse. The App gain and the League Pass decline both clear the 95% significance threshold.

What to do about it

Widen what a subscription unlocks.

Access is the biggest single drag on how fans rate the paid product, and the only complaint that appears in every survey. It is a rights and policy decision, so it sits with the business, not the product team.

Fix streaming reliability, starting on the television.

Buffering and playback failures are the next most common complaint, and on NBA.com the fans who watch on a TV rate the experience lowest.

Defend the App and move the roadmap to depth.

The App’s gains are worth protecting, and fans are now asking for capability by name: a personalized dashboard, multiview, and higher-quality video.

Make NBA ID’s rewards more tangible and clearer.

The members who improved from the lowest base want rewards they can feel and a plainer explanation of what the membership is.

Start here

The story at a glance

The same story in two pictures: what changed across the four surveys, and where fan voice goes.

What changed The App and NBA ID rose, League Pass slipped on value, and NBA.com holds as a baseline. What the league builds improved; what it licenses did not.

Four self-scaled slope panels: NBA App and NBA ID improving, League Pass declining on value, NBA.com a single-wave baseline.

Where fan voice goes Every open-end comment sorted into one shared set of themes. Access is the only channel fed by all four surveys, and the widest.

Alluvial diagram flowing four surveys into one shared taxonomy; access and blackouts is the widest channel and the only one fed by every survey.
How to read this study

Baseline, then movement

This is a two-wave study with two jobs. Wave 1, fielded in November and December 2024, is the baseline: the full instrument, including who the audience is, by age, geography, device, and package. Wave 2, fielded in March 2025, is the movement read, focused on the rating battery and the open-ended comments. So this report reads Wave 1 for composition and Wave 2 for change.

That scoping shapes what the cohort sections can and cannot say, so it is worth stating plainly up front. The demographic dimensions exist for Wave 2 fans: every response carries a persistent fan ID that keys back to the same profile fields captured in Wave 1. They were simply not appended to this delivery. That makes the by-cohort view an available enrichment rather than a missing piece, one that can be joined onto Wave 2 retroactively and standardized for future waves. Where this report characterizes fans by age or geography, it does so on the Wave 1 baseline and reads Wave 2 as movement on the measures the league re-fielded.

For the NBA teams

Insights by team

The same evidence points different teams at different work. Each block below states the recommendation, why it matters, and the two or three numbers that back it. The supporting analysis for every figure follows in the sections after this page.

Product team

Recommendation. Defend the App’s core-experience gains and pivot the roadmap from stability to capability.

Why it matters. The stability work paid off in fan perception, so the next value is depth. Fans are now asking for personalization, multiview, and higher-quality video by name, not for fewer bugs.

63% → 72%
App load speed, favorable
71% → 78%
Overall satisfaction
19%
Of App comments are feature asks

Marketing team

Recommendation. The App’s turnaround is a tellable, evidence-backed story worth socializing.

Why it matters. Praise is now the loudest thing fans say, and the structured scores corroborate it. That is a credible internal and external narrative that the DTC program is delivering.

9% → 41%
Praise, now the #1 theme
78%
Overall satisfaction, Wave 2
“Best app for nba”
Representative Wave 2 verbatim

Operations & streaming

Recommendation. Fix streaming reliability, television first.

Why it matters. Streaming is the one measure whose score flatters the real experience, and the strain concentrates on big-screen devices. Targeted TV tuning looks more precise than a broad redesign.

35%
NBA.com stream quality (weakest)
#1 theme
Buffering, NBA.com open ends
3.54
TV-user navigation, weakest device

Business & rights

Recommendation. Access is the biggest perceived-value leak, and it sits inside the revenue product.

Why it matters. Blackouts are a rights-and-policy lever, not a product bug. Widening what a subscription unlocks answers the value complaint more directly than discounting the price.

3.65 → 3.49
League Pass content value (only sig. decline)
52%
Of League Pass comments name blackouts
All 4
Surveys carry the access complaint

Insights & research

Recommendation. Re-append the available cohort dimensions to Wave 2, and standardize them for future waves.

Why it matters. Every Wave 2 response already carries a fan ID that keys to the same profile fields captured in Wave 1, so the by-cohort view is an enrichment, not a rebuild. Adding it reopens how themes differ by cohort for this wave and locks it in going forward.

Fan ID
On every Wave 2 response, the join key
Wave 1
Full cohort baseline already captured
NPS group
The Wave 2 filter the league uses today
Section 01 · Trajectory

Improvement in the software, erosion in the rights

So what

Product effort is working: the App improved on the measures the team controls. What still drags on fans is access, which the team cannot fix because the league sets it through rights and blackout rules, not through the software.

  • The App and League Pass moved in opposite directions inside the same app shell.
  • The gains are in software the league builds; the losses are in access the league licenses.

League Pass runs inside the NBA App. A subscriber moves through the same menus, the same video player, the same stats screens, then taps into a game. Because the two feel like one product, their split in Wave 2 is worth stopping on: fans rated the App itself higher and rated what League Pass gives them lower. The App got better; what a subscription is worth did not. For the NBA, that locates the problem where the product team cannot reach it, in what a subscription is allowed to show.

That distinction matters because it tells the league where to spend. The gains in speed, navigation, and interface quality show the product team can move fan scores when the lever is software. The dissatisfaction that remains did not move with that effort, because it does not live in the software. It lives in the rights and blackout rules that decide what a subscription unlocks.

The obvious alternative reading is that the two products simply drew different fans in Wave 2, so that the divergence reflects who answered rather than any change in the experience. That caution is taken seriously throughout this report, which reads Wave 1 for who fans are and Wave 2 for what moved, rather than leaning on Wave 2 composition it was not scoped to capture. But one signal rules that reading out, because audience change alone could not manufacture it: unprompted praise in the open ends rose nearly fivefold, in lockstep with the structured gains. When the scores and the fans’ own words move together and point the same way, the simplest explanation is that the experience changed.

Exhibit 3The App rose while League Pass fell, in the same shell.
Shared experience territoryNBA App (favorable share)NBA League Pass (mean score)
Core usability / speed▲ 63% → 72% load speed▼ 3.59 → 3.55 load speed
Navigation▲ 67% → 73%▼ 3.92 → 3.84
Interface / visual design▲ 67% → 74%▼ 3.85 → 3.75
Content & value▬ 67% → 69% (flat)▼ 3.65 → 3.49 content sat.
Read left to right within each row, both waves shown. The App uses favorable share and League Pass uses mean rating, so compare direction and shape, not level. Source: NBA DTC Voice of the Fan (23843), Wave 1 and Wave 2.
Section 02 · Access

Blackouts: the one complaint in every survey

So what

Access is the biggest single drag on how fans value the whole ecosystem, and it is concentrating on the product they pay for. That makes it a decision the league can act on through rights and policy, not a bug the product team can close.

  • Blackouts are the largest fan complaint the survey can measure, and the only theme in all four surveys.
  • It grew on the paid product (League Pass 44% → 52%) and is a rights lever, not a bug.

One complaint belongs to the whole ecosystem rather than to any single product: access. Blackout restrictions, the inability to watch local teams or nationally carried games that fans believe their subscription should include, are the largest fan complaint we can measure. They are the dominant League Pass theme and rose to 52% of coded comments; they remain the most damaging single complaint on the App even after their share fell; they sit in the top five on the NBA.com baseline; and they were among the largest NBA ID themes in Wave 1. Across four separate surveys, fans keep returning to the same grievance.

Exhibit 4
Grouped bars of blackout and access prevalence across products; League Pass rises from 44% to 52%, and access appears on every product.

Read. Bars pair Wave 1 (grey) with Wave 2 (color) where both exist; NBA ID shows Wave 1 only and NBA.com is baseline. Prevalence is the share of substantive coded open-end themes.

Blackouts are fully comparable across the video products on the shared 33-theme taxonomy; the App figure is a crosswalked Wave-2 bucket.
ProductBlackout / access prevalenceMovementConfidence
NBA League Pass52% of coded themes▲ from 44%Directional
NBA App9% of coded themes▼ from 18% (share)Directional
NBA.com5% of coded themes▬ baseline onlyDirectional
NBA ID14% (Wave 1)▬ not testable in W2Low base

The pattern persuades because of how little the wording changes from one product to the next. A fan writing about the App and a fan writing about League Pass make the same argument: paying for access and then being blocked feels like a broken bargain. The complaint is specific, repeated, and consistent in tone across every survey.

If I am paying for the games I should be able to watch them even when they are on local channels.

NBA App · Wave 2

Should be no reason I can’t watch any NBA game IF I Have NBA league pass.

NBA League Pass · Wave 1

cannot watch the team games of the state you are in.

NBA.com · baseline

I want to watch Knicks and Nets games.

NBA League Pass · Wave 1

The through-line is that fans do not experience blackouts as a technical fault. They experience them as a rights decision working against them, and they judge the product’s value accordingly. Some state it as a plain request rather than a complaint, which is arguably more damaging because it reads as reasonable.

That distinction is essential for how the finding should be handled: it cannot be fixed by the same engineering effort that lifted the App’s speed and navigation scores. It is a policy lever, not a bug ticket, and framing it as a product-quality defect would send the wrong team after it. On the App, the blackout share fell as usability complaints receded and praise climbed; on League Pass, it grew. The complaint is migrating toward the paid product, precisely the place where it does the most commercial damage.

Section 03 · Value

Where fans pay is where it hurts

So what

The one place fan-rated value is clearly slipping is inside the revenue product, and fans name the cause as access, not price. The response that fits the evidence is to widen what a subscription unlocks rather than discount it.

  • League Pass content value posted the only significant structured decline (3.65 → 3.49).
  • The complaint is cost without access, not price alone, which points to widening access over discounting.

The only statistically significant decline anywhere in the structured battery belongs to League Pass content satisfaction, which fell from 3.65 to 3.49 on the five-point scale. Features satisfaction and interface appeal softened alongside it, though a conservative test treats both as directional rather than proven. Set against flat operational measures like load speed, the drift locates the problem. League Pass did not get harder to use. Fans grew less convinced it delivers what they want to watch.

Exhibit 5
Dumbbell chart of League Pass mean ratings, Wave 1 to Wave 2; content satisfaction falls most and is the only significant decline, while usability holds.

Read. Both waves shown as mean ratings; lower is worse. The priority column below combines current level with the size and confidence of the move. Stream quality is read separately in the cross-cutting section.

Value fell while basic usability barely moved.
Measure (mean, 5-pt)Wave 1Wave 2ChangeConfidencePriority
Content satisfaction3.653.49▼ −0.16SignificantFix now
Features satisfaction3.663.54▼ −0.13DirectionalWatch
UI appeal3.853.75▼ −0.11DirectionalWatch
Ease of navigation3.923.84▼ −0.08Not sig.Watch
Load speed3.593.55▼ −0.04Not sig.Neutral
Stream quality3.883.90▬ +0.02Not sig.Investigate
Both waves shown as mean ratings; lower is worse. The priority column combines current level with the size and confidence of the move. Source: NBA DTC Voice of the Fan (23843), Wave 1 and Wave 2.

The open ends sharpen the diagnosis. The measures that fell are the ones about content and value; the theme that grew is blackouts; and the pricing complaints that persist are almost always phrased as value complaints rather than sticker-price complaints. Fans are doing a mental calculation, weighing what they pay against what they can actually watch, and in Wave 2 that calculation came out worse. The frustration is cost without expected access, and it is not confined to the premium tier: blackout complaints appear in both League Pass and League Pass Premium.

Need to figure out how to allow us to view all games for the price we’re paying.

NBA League Pass · Wave 1

I shouldn’t have to pay extra money and still not be able to watch games.

NBA League Pass · Wave 1

I want EVERY game in one spot.

NBA League Pass · Wave 1

your subscription is too expensive.

NBA League Pass · Wave 1

A smaller number of comments do object to price directly, and they are worth keeping in view because they set the ceiling on how much value the subscription can afford to withhold. The commercial reading is direct. This is the clearest place in the ecosystem where perceived value is slipping, and it sits inside the revenue-bearing product rather than the free shell around it. The evidence points more strongly toward “not enough accessible value for the price” than toward “the price itself is too high,” which is easier to fix: the league can widen what the subscription unlocks instead of discounting it.

Section 04 · The App

The App’s turnaround, and what comes next

So what

The App improved on everything it is scored on, clearly enough to change the program’s story from fixing problems to adding capability. Fans have stopped flagging stability and started naming the features they want next.

  • Every core App measure rose significantly, and praise became the #1 open-end theme (9% → 41%).
  • With stability solved, fan demand shifted to capability: personalization, multiview, higher-quality video.

The App is where Wave 2 is unambiguously positive. Every core experience measure improved, the largest gains landed on the fundamentals of speed and overall satisfaction, and the open-ended comments moved the same way as the scores. When both move together the improvement is easier to trust than a scores-only read, and it changes the App’s story from recovering to simply working better.

Exhibit 6
Dumbbell chart of NBA App favorable share, Wave 1 to Wave 2; every core measure rises, with the biggest gains on load speed, UI appeal, and overall satisfaction.

Read. Favorable is the top-two-box share; both waves shown. Change is Wave 2 minus Wave 1 in points. The two content items did not move significantly, which matters below.

Every core measure rose, biggest on the fundamentals.
MeasureWave 1 favorableWave 2 favorableChangeConfidence
Load speed63%72%▲ +9 ptsSignificant
UI appeal67%74%▲ +7 ptsSignificant
Overall satisfaction71%78%▲ +7 ptsSignificant
Ease of navigation67%73%▲ +6 ptsSignificant
Unique content63%66%▬ +3 ptsNot sig.
Content features67%69%▬ +2 ptsNot sig.
Favorable is the top-two-box share; both waves shown. Change is Wave 2 minus Wave 1 in points. The two content items did not move significantly, which matters below. Source: NBA DTC Voice of the Fan (23843), Wave 1 and Wave 2.

The mood of the free text moved even more decisively than the scores. When Wave 1 themes are crosswalked into the Wave 2 category frame so the two waves can be compared on the same basis, general praise rose from 9% of coded comments to 41%, the most common theme fans volunteered. Complaint categories that had defined earlier waves, including performance, navigation, and streaming, all receded in share. The fans who used to tell us the app crashed are, increasingly, telling us it works.

Exhibit 7
Paired bars of App open-end theme share, Wave 1 versus Wave 2; general praise jumps from 9% to 41% while complaint themes recede.

Read. Each pair is one theme’s share of coded comments in Wave 1 (grey) and Wave 2 (blue). Wave-1 themes were crosswalked into the consolidated Wave-2 App categories, a many-to-one mapping.

Two kinds of fan language sit beneath the headline. The first is warm and simple, and there is a lot more of it than before. The second is the residue of the old problems, which have shrunk but not vanished. Performance friction still surfaces, and when it does it is vivid, a reminder that “improved” is not “finished.”

It’s very user friendly and content is carried over well!

NBA App · Wave 2

Best app for nba.

NBA App · Wave 2

It needs to perform in real time too many times I have to reload app.

NBA App · Wave 2

This app is so buggy please fix it top to bottom. The app shouldn’t crash after watching a game for 10 minutes.

NBA App · Wave 2

The flat content scores point to the next opportunity

The two content measures, content features and unique content, did not move significantly, and yet requests for more features and content remained the second-largest theme in the open ends, holding at roughly a fifth of all comments even as complaints elsewhere fell. A better-rated app did not lower the ceiling of what fans expect from it. It raised it. Once the product stopped giving fans obvious things to complain about, they moved up the ladder and started asking for capability: a personalized dashboard, multiview, higher-quality video.

It would be great to have a personalized dashboard with the stats and information on my favorite team and players.

NBA App · Wave 2

You need to add de multiview for everyone.

NBA App · Wave 2

No Autoplay of videos would be nice also like 4K content.

NBA App · Wave 2

Best app for nba.

NBA App · Wave 2

So the next App conversation is about adding, not fixing. The stability work has paid off in fan perception, and the growth now is depth: personalization, multiview, higher-quality media. The two content items are worded distinctly in the questionnaire, one asking whether the App offers content fans cannot get elsewhere and the other whether it has all the content and features they want. Their flatness says fans are satisfied enough with what is there to start asking for more.

Section 05 · NBA ID

A quieter improvement, read with care

So what

NBA ID improved on the measures that decide whether a membership feels worth having, and the gains are broad and significant. Wave 1 tells us who these fans are; Wave 2 shows the lift on the battery. The one honest limit is a thin open-end base, not audience mix.

  • Four of six loyalty measures rose significantly, led by rewarding and relevance.
  • Wave 1 sets the age baseline; the caveat on Wave 2 is a sparse open-end base, not composition.

NBA ID’s loyalty battery improved in Wave 2, and on the surface it improved broadly: all six measures rose, and four of them cleared the significance threshold, namely relevance, rewarding, clarity, and community. The strongest gains landed on relevance and rewarding, which are precisely the attributes that define whether a membership program feels worth belonging to. Taken at face value, NBA ID looks more coherent and more valuable to fans than it did a wave earlier.

Exhibit 8
Dumbbell chart of NBA ID loyalty battery favorable share, Wave 1 to Wave 2; four of six measures cleared significance, led by clarity, community, relevance and rewarding.

Read. Favorable share, both waves. This is an identity-and-loyalty battery, not comparable to the video products; read it alongside the Wave 1 age baseline below.

Four of six loyalty measures rose significantly.
MeasureWave 1 favorableWave 2 favorableChangeConfidence
Clarity63%71%▲ +8 ptsSignificant
Community65%72%▲ +7 ptsSignificant
Relevance60%67%▲ +7 ptsSignificant
Rewarding58%65%▲ +7 ptsSignificant
Voice64%70%▲ +6 ptsDirectional
Personalized72%73%▬ +1 ptNot sig.
Favorable share, both waves. This is an identity-and-loyalty battery, not comparable to the video products; read it alongside the Wave 1 age baseline. NPS moved 28 to 30 (context only). Source: NBA DTC Voice of the Fan (23843), Wave 1 and Wave 2.

One caveat tempers the improvement, and it is about the open ends, not the audience. Wave 2 produced too few substantive NBA ID comments to support a theme-movement read, so the scores improved while the fans’ own explanation for the lift stayed thin. Who answered is read from the Wave 1 baseline below rather than re-measured in Wave 2, which was scoped to the battery and open ends; the age composition can be re-appended from the fan ID to confirm the mix directly.

Exhibit 9
Bar chart of NBA ID age composition in the Wave 1 baseline; under-35s are the majority and favorability falls with age.

Read. Share of NBA ID respondents by age in the Wave 1 baseline. Under-35s are the majority of the base and favorability falls with age, with the 55-and-over group lowest on clarity, relevance, and rewarding. Wave 2 was scoped to the battery and open ends, so this mix is read from Wave 1.

Who the NBA ID base is: a young-skewing Wave 1 baseline.
Age cohort (Wave 1)Share of baseBaseline read
Under 185%Small, but rates NBA ID highly
18 – 2418%Entry cohort, scores high
25 – 3430%The core of the base
45 – 5412%Older, and scores begin to trail
35 – 44 and 55+35%55-and-over sits lowest on every measure
The age mix can be re-appended to Wave 2 via the fan ID to confirm composition directly. Source: NBA DTC Voice of the Fan (23843), Wave 1 baseline.

What the fans do say, in the limited open ends available, tracks the one measure that improved from the lowest base: they want the membership to feel tangibly rewarding, and they want to understand what it is. That rewards tension shows up in both waves. The clearest strategic issue for the product is thin distinctiveness, not broad dissatisfaction. A second thread is awareness. Some fans are not disappointed by NBA ID so much as unsure what it is, which is a problem of explaining the product, not running it.

Needs more prizes.

NBA ID · Wave 2

never have I been recognized or received anything.

NBA ID · Wave 1

I didn’t even know it was a thing.

NBA ID · Wave 1

Make it more known what it’s about.

NBA ID · Wave 1

The Wave 1 baseline also names where the program has the most room to grow: older fans. They trail younger fans across the measures that define the proposition, and on clarity, relevance, and the sense of being rewarded the 55-and-over group sits well below the youngest fans. If NBA ID wants to broaden its appeal beyond the fans already inclined to like it, that is the cohort to win. The overall verdict is positive but honest about its limit: NBA ID is moving in the right direction on the parts of the experience that matter most, and a fuller open-end base next wave will let the movement be called proven rather than merely measured.

Section 06 · NBA.com

A baseline, and a warning about streaming

So what

NBA.com cannot be scored on movement yet, but its baseline already names the fix: streaming, concentrated on the television. That points to targeted big-screen tuning rather than a broad site redesign.

  • NBA.com is a baseline, not a change read; it was not fielded in Wave 2.
  • Its clear weak point is streaming (35% favorable), concentrated on TV devices.

NBA.com was intentionally outside the Wave 2 scope this cycle, which covered three products, so it carries no wave-over-wave read and is reported here as a current-state baseline. Nothing here is improving or worsening. The baseline does two things: it shows where NBA.com stands, and it flags the risk to watch when it is next fielded. Within that baseline, one weakness is unambiguous. Streaming quality is the lowest-rated experience item at 35% favorable, and it is echoed by the open ends, where buffering and low-resolution playback is the single most common substantive theme.

Exhibit 10
Bar chart of NBA.com favorable share by measure in the baseline; stream quality is the weakest item at 35%, with navigation, content and overall satisfaction higher.

Read. Favorable share, current wave only. NBA.com was intentionally outside the three-product Wave 2 scope, so this is read as a single-period baseline rather than a wave-over-wave change.

Streaming is the weakest item on the baseline.
MeasureFavorableMeanBaseline read
Stream quality35%3.53Fix now: weakest item
Load speed46%3.63Watch
Unique content49%3.81Support
UI appeal50%3.82Support
Content & features52%3.85Defend
Ease of navigation54%3.91Defend
Overall satisfaction59%3.89Defend
Favorable share, current wave only. Stream quality is answered by a smaller share of respondents than the main battery. Source: NBA DTC Voice of the Fan (23843), current wave.

The baseline is not the portrait of a failing product. Navigation, content, and overall satisfaction all sit in respectable territory, and two of the largest open-end themes are requests for new features and new content, the kind of comment a fan makes about a product they use and want more from, not one they are abandoning. The read is a specific operational weak point in streaming, on top of an otherwise workable base. Fans describe the streaming problem in concrete terms.

Serious problems when I try to watch League Pass.

NBA.com · baseline

repeated interruptions to the continuous live stream.

NBA.com · baseline

the stream is very buggy. it pauses when i scroll.

NBA.com · baseline

Android TV app needs improvements.

NBA.com · baseline

Two nuances keep the streaming story from being read too simply. The first is that the strain concentrates by device: fans whose primary device is a TV post the weakest navigation and load ratings of any known device group, and their comments name the surface directly. Device-specific tuning on big-screen environments looks like a more precise fix than a broad site redesign.

The second is a counter-intuitive read. Some of the loudest anger in the NBA.com open ends is about blackouts, but those complaints come from fans whose experience scores are relatively healthy, not from the fans reporting broken playback. Access anger and product failure are two different things wearing similar volume. If the team treats every angry comment as evidence of a technical fault, it will over-diagnose the product and under-diagnose the policy.

Section 07 · Cross-cutting

Two patterns worth isolating

So what

Trusting the streaming score alone would mask a live problem, because the number lags the fans’ own words in every product. Treat the open ends as the leading indicator, and the television as the surface most likely to be failing.

  • The streaming score understates the problem everywhere; the open ends lead the number.
  • Where device data exists, the television is the weak edge of the experience.

The streaming blind spot: stable scores, louder complaints

Streaming is the one place where the structured number and the fan commentary consistently disagree, and the disagreement points the same way in every product: the score understates the friction. On League Pass, stream quality held essentially flat while buffering complaints grew from 5% to 7% of coded themes. On NBA.com, stream quality is the weakest measure and buffering is the most common theme. Even the App’s apparent stream-quality gain is confounded, because the share of respondents eligible to answer the item jumped from 42% in Wave 1 to 88% in Wave 2, a different and much broader base, not a clean like-for-like improvement.

Too often the stream disconnects.

NBA League Pass · Wave 1

Streaming lags frequently.

NBA League Pass · Wave 1

The practical conclusion is that the streaming score is the least trustworthy signal in the battery and the open ends are the leading indicator. A flat average can hide a worsening operational problem when the fans who still experience it describe it in unmistakable terms. Streaming should be treated as a watch-item across every product and instrumented consistently, on a stable scale and eligible base, before its trend is trusted.

The TV surface is the weak edge, where it is visible

NBA.com’s Wave 1 baseline carried the device detail to split fans by device, and where we can look, it points clearly at the television. NBA.com’s TV users are its weakest cohort, and TV-specific performance complaints recur as themes on League Pass and the App as well, where they surface as poor smart-TV performance and cross-device compatibility problems. That is not enough to prove an ecosystem-wide big-screen execution gap, but it is enough to raise the hypothesis and to make re-appending device metadata worthwhile, so the next wave can confirm or dismiss it rather than leave it as an educated guess.

Section 08 · Implications

What the NBA should do about it

So what

Three moves matter most: widen what a League Pass subscription unlocks, protect the App’s gains while shifting the roadmap to capability, and fix streaming where fans watch on a television. NBA ID’s momentum is worth reinforcing with clearer rewards.

The recommendations below are organized by product, in the order of how much they move the fan experience.

League Pass · the revenue product

Widen access

Access is where perceived value is slipping, and it is the complaint fans raise in every survey. Widening what a subscription unlocks answers it more directly than discounting the price, because fans are describing a shortfall of accessible games, not a sticker-price problem. Treat streaming reliability as a second, separate track: the score is flat, but the open ends show the friction has not gone away.

The App · the hub

Defend the gains, build depth

The App’s improvement is the clearest evidence the DTC program is delivering, corroborated by both the scores and fans’ own words, and it is worth telling internally in plain language. The next round of value is capability, not stability: fans are asking for a personalized dashboard, multiview, and higher-quality video by name.

NBA.com · the web hub

Fix playback, television first

Streaming is NBA.com’s clearest weak point, and the fans who watch on a television rate it lowest. Device-specific tuning on the big screen looks more precise than a site-wide redesign. Track blackout complaints separately from playback quality, because the angriest access comments come from fans whose experience scores are otherwise healthy.

NBA ID · the membership

Make the rewards tangible

The loyalty scores rose most from the lowest base, rewarding and relevance, and members want two things: rewards they can feel, and a plainer explanation of what the membership is. Older fans are where the program has the most room to grow.

For the next wave

Two research steps would sharpen the next read. Re-append the cohort dimensions to Wave 2 through the fan ID, so themes can be cut by audience, the view the client asked for. And lift open-end completion on NBA ID, whose Wave 2 comments were too thin to explain its score gains in fans’ own words.

Section 09 · Method & caveats

How the numbers were built, and what to read cautiously

This report stitches together four product-level analyses of the NBA DTC Voice of the Fan survey, one per product, each rendered from a persisted data sidecar so every figure traces back to a source collection. The NBA App, NBA League Pass, and NBA ID carry two comparable waves and are read wave over wave; NBA.com is present for a single period and is reported as a baseline with no change read. Wave 1 was fielded in November and December 2024 and Wave 2 in March 2025, read from the response timestamps in the source exports, so the two waves sit about three months apart within the same season.

The two waves are independent samples: linking respondents on their persistent fan ID shows only about two percent overlap between Wave 1 and Wave 2 on the App, so significance is tested with independent-sample logic that the linkage now confirms rather than assumes, with movement treated as signal only when it clears an approximate 95% threshold and labeled directional when it falls just short. Theme movement is labeled directional rather than formally tested, since open-end coding does not support the same statistics as the rating items. The screening across many measures, themes, and cohorts was broad, so the narrative elevates only findings with both statistical credibility and substantive weight, and uses restrained language elsewhere.

Open-end metrics exclude the schema’s no-signal and catch-all values from substantive numerators, and each theme or driver share is computed on an explicitly defined eligible base rather than on all respondents. App Wave-1 themes were crosswalked into the consolidated Wave-2 App categories using the prompt-schema mapping; because that mapping is many-to-one, a Wave-2 bucket is not equivalent to any single Wave-1 theme, and App theme movements are read on that crosswalked basis. Per client convention, the body reports percentages and mean scores and avoids raw response counts; where a subgroup base is too thin to trust, the point is made qualitatively rather than with a count.

A few instrument and coverage notes bound the interpretation. Stream quality is reported separately from the core battery everywhere because it uses a different scale, an Excellent-to-Poor rating with an explicit not-applicable option for fans who do not stream, which also makes its eligible base shift between waves as more or fewer fans use it. The App’s unique-content and content-features items were verified against the source questionnaire and are correctly and distinctly worded, so their flatness reflects fan opinion rather than an instrument error. NBA ID uses an identity-and-loyalty battery that is conceptually, not directly, comparable to the video products, and its Wave 2 open-end base is too sparse for a confident theme read. Finally, Wave 2 was scoped by the client to the rating battery and open ends filtered by NPS group; the profile dimensions used for composition were not appended to this delivery but remain joinable by fan ID, so composition is read from the Wave 1 baseline and the by-cohort view is available to re-append for future waves.

Reference

Appendix: per-product evidence tables

The body of the report places only the exhibits each finding needs. These tables preserve the full traceable backup: complete top-theme prevalence for each product and the core measure movements, so every number in the narrative can be checked against its product sidecar.

A1NBA App top open-end themes (crosswalked to Wave-2 categories).
ThemeWave 1Wave 2Direction
General praise9%41%▲ emergent
Content & feature suggestions17%19%▬ persistent
App performance issues13%9%▼ lower
Blackouts18%9%▼ lower share
Pricing concerns (League Pass)14%7%▼ lower
Cross-device compatibility12%6%▼ lower
App navigation & findability9%6%▼ lower
Streaming quality6%3%▼ lower
Share of substantive coded open-end themes; directional confidence. Crosswalked roll-up basis.
A2NBA League Pass top open-end themes.
ThemeWave 1Wave 2Direction
Blackout restrictions for local teams44%52%▲ growing
Buffering & low resolution during streams5%7%▲ growing
High subscription costs without enough value8%6%▼ fading
Poor performance on TVs8%6%▬ steady
Confusing menu navigation1%4%▲ emergent, low base
Share of substantive coded open-end themes; directional confidence. Shared 33-theme taxonomy.
A3NBA ID structured battery (mean and favorable share).
MeasureW1 meanW2 meanFav. W1→W2Confidence
Clarity3.874.0963% → 71%Significant
Relevance3.804.0460% → 67%Significant
Rewarding3.753.9958% → 65%Significant
Community3.884.0965% → 72%Significant
Voice3.884.0564% → 70%Directional
Personalized4.074.1372% → 73%Not sig.
NPS moved from 28 to 30 (context only). Identity/loyalty battery, not directly comparable to the video products.
A4NBA.com top open-end themes (baseline).
ThemePrevalenceFamily
Buffering & low resolution during streams6.5%Streaming
New feature requested6.1%Expansion appetite
Poor performance on TVs6.1%Streaming / device
New content suggestion5.5%Expansion appetite
Blackout restrictions for local teams5.1%Access
High subscription costs without enough value4.8%Value
Confusing menu navigation4.1%Navigation
Baseline only; share of OE-eligible respondents (open-end coverage 28%). No wave-over-wave read.